New game smacks of grim culture
A computer game where players get their characters to use drugs thus altering the gameplay itself? Interesting idea. Of course, all the usual media beat up will now ensue whether or not the game rewards the using of drugs.
But I'm not sure about this one either. This is a emblematic of larger issue though - the influence of various 'media' and screen-based technologies. How much 'power' do they have? How much power do we give them? How do we better understand the complex semiotic mediations that take place in socio-technical situations such as these?
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NEW ADDITION JUST IN
An 'R' or adult rating for computer games does not exist in Australia, which is interesting considering adults are the main market for many games. Well this is what is being argued anyway ... Activists Urge Classification Review
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